Ok, so June
passed by without a blog post by me. I
had someone hit me up on Skype to ask me about it. Hey Nate.
Yeah, yeah, I've just been really busy.
Let’s run down some of what’s going on:
Granny Wars
It’s taking
longer than I hoped. Hand drawing every
frame and holding the work to a high quality level has caused the progress to
slow considerably. It’s still moving
though, but instead of showing off two characters at Sac Anime, we’ll only have
one ready to go. Showcasing a fighting
game with just one character fighting the same character with a different color
shirt? Yeah, not ideal. But there isn't much I can do about
that. I’m hoping that we’ll be able to
recruit more talent, though good 2d animators have been tough so far. I've turned down several now that weren't quite
where we needed them to be, but I’m hopeful we’ll eventually find the right
people.
Monster
Balls
I don’t
think we've officially announced this game yet, despite the fact we've had a
playable version of it for over a year now.
I've hinted at our casual puzzle game that’s like Candy Crush Saga--this
is the one.
The Granny
wars team would like a break after Sac Anime, so it’s likely I’ll have them
move to Monster Balls to finish up art work there, then go back. Hopefully by the time they’re done with a break,
we’ll be able to start letting people play test Monster Balls, and I’ll have
more of the animation team I need to make good progress on Granny Wars
Raygun
Rocketship
There’s been
a lot of work on Raygun in terms of getting concepts for the main and secondary
characters. I've done a basic outline of
some of the story lines and am pretty happy to see things coming together.
I read an
article about games with the most alternative endings. It said that Star Ocean is the current winner
with 100 endings. I don’t want to state
an exact number, but the plan so far with Raygun is to completely shatter that
number. Alternative endings will all
come down to how the player performs on each planet. Do well, and good things happen. Instead of picking options like “Rescue the
Scientist?” or “Stay and Guard the base?” the player will be given the chance
to either succeed at tasks that pop up during the mission or fail them. The story line will reflect these changes
based on that. The game also gets more
difficult the better you play. This will
need tons of testing, but otherwise, the game should be challenging for all
skill levels.
Story can be
presented well in a game so that even people that hate story won’t be annoyed
by it. No long cutscenes. No long, annoying dialogue that interrupts game
play, forcing you to hit the “OMG, I don’t care about this crap, I just want to
play the damn game!” button as fast as you can until the dialogue boxes go
away. But rather story can be presented
in a non obtrusive way when done correctly.
The key, in my opinion, is not to hit the player over the head with it
early. Ease it in.
Sac Anime
I’m thinking
I’m just going to buy two flat screen tvs off Craigslist then sell them on
Craigslist after Sac Anime is over.
Maybe I’ll break even doing that.
Aside from that, I had 2,000 flyers made for the event and have hit up
nearly every Gamestop and comic book shop in the greater Sacramento area. I’m guessing that’s about 25 places I hit
last weekend to drop off some flyers to.
About 4 of
them told me they’d have to ask their managers first. Every time I talked to an actual manager,
they always told me yes, saying basically, “Sure, we totally want to help
support the local game dev scene.” I talked
to a lot of Gamestop employees that aspired to work in the game industry. So it’s been a really positive experience
visiting Gamestops so far.
Only 1 comic
book shop gave me the “Let me check with our manager first.” Otherwise, they were all really supportive as
well. I used to buy D&D books at
comic book shops in town during the late 1980’s / early 90’s when I used to
play. We’d either play at a pizza place
or someone’s house. But now just about
every comic book shop has tables--some over a dozen of them--where people can
come in, free of charge, and play whatever.
The Great Escape on Howe near Hurley, has a huge warehouse of tables
where people play Magic, Warhammer(figurines and everything), general board
games, and other pencil and paper RPGs. Go
there on a weekend, and it’s absolutely packed.
It’s amazing how big the gamer community has grown.
The Website
Holy crap,
there’s still tons of work yet to do. I
thought I had the WYSIWUG editor working for non Admins. That way users with Moderator status would be
able to create a news story, upload pictures to the server, arrange them how
they want: placement, word wrap style, size, etc, and be able to publish the
story to the site. I went to show the
business team how to do it, and of course, I didn't test out how to do it
before the meeting. I've used similar
WYSIWUG tools to add story content for Loki’s Planet. I know how to use them. I had it installed and could see I was able
to bring it up. I thought that was good
enough to show to the team. Everything
with it works except you can’t upload pictures.
Just about nothing with Drupal works the way you think it would.
I was able
to do the /chmod command to make the upload folder Writeable, but after that, I
have to do something with configuring the Apache server to work on the same
port the module is calling, or something crazy like that. Any server engineer reading this is probably
thinking, “Really? That’s so easy to set
up. That would take me two minutes. I set up client side content editor tools all
the time.” It’s probably easy. Just in all the many years I've worked on
websites, it’s just so easy to upload files and call them server side that I've
never bothered to learn it any other way.
Building tools so I (and Moderators with login access) can add content
client side is really foreign to me.
Sac Arcade
Everything
was fine. I was quoted a rental fee that
was amazing, but as it turns out, it was too amazing. As it turns out, the cost for power and
internet will end up costing more than I spend on rent in a year. Not that I’m accusing the venue of not being
upfront. It’s not like that. It’s just that, I feel like this was an
unexpected charge that I didn't see coming.
Somehow, I’d just assumed that power and internet would come with the
room rentals. But yeah, even if we sell
out the event, this clobbers my projected profit margin--money I’m hoping to
save up so we can expand to the Convention Center in a couple more years. This is why you plan events at least a year
in advance--to try and deal with problems like this. I’m not entirely sure what to do. I might be able to have someone else provide internet
for a cheaper price or, if need be, we might have to change venues.
That aside,
I still have a crap load of work to do with the site for Sac Arcade. In addition to announcing all the details for
the event, I was thinking about using the site as a hub for all gaming activity
in the Sacramento area.
It’s pretty
late (yeah, I’m still up at 4am), and I have a dentist appointment in 4 hours,
so I need some sleep.
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